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  • michaelwilson thanks user 'phluid13' in the forum message ' The Review Process Is Failing...'.
    7 minutes ago
  • phluid13 replied to the topic 'The Review Process Is Failing...' in the forum.
    Hey 0ne1,

    I don't want you to get the impression that I don't think the system has it's flaws. I think MW and Dan would agree it isn't the most perfect system in place. It surely isn't being used by the IRS. I think though for what we need at this moment in time, the system seems to be working the best it can be for now. For me and my own personal experience. I submit and item, someone reviews, I review the reviews as I receive their emails anytime someone places a review, and then when my time is up, I APPROVE the item into world and list it if I so please.

    That being said, I don't think you asked for a lesson on how I complete my own process, but you asked if it raises your approval time when your approval score decreases. I don't believe, to my knowledge, that approval time increases as your approval score decreases. As I understand it, the approval time is based on how many previous items you had approved or in your larceny of developer items.

    You've pointed out a few valid points regarding the flaws in the process. I won't specifically go into each bullet point and respond but the biggest factor is the loss of approval points, which seems to be a big deal for some and not a big deal for others. I have lost points in the past for whatever reason or another (I think a developers items were removed from the list and thus resulted in my loss, but I can't remember). I just keep reviewing and they go right back up. Personally, it gives me more incentive to continue the process to increase my score once more and be at 100. I think theres a sense of entitlement that once we've reached 100, that they will stay that way as long as we stay out of harms way and review appropriately. I can assure you as you have experienced it seems, they WILL fluctuate and there is a possibility that we will wrongfully lose points. But those rare one-off cases are fewer and far between than we want to admit.

    I think the real question is how much do you place value on your reviewer points? They don't serve any monetary value (I couldn't go to the grocery store and buy tomatoes with them) and we are still able to increase them back to what they were by continuing to review. The points we each have as reviewers is just a number that contributes to the 800 that a developer needs to APPROVE their item into world. If some of us only have 85 points because we lost them, there are still plenty of members in world to get them to the 800 goal. And when that happens, the people who were 85 get the increase in points.

    I guess what I am saying is that, for me, I personally understand the flaws. And in understanding them, I am able to work through them. But for the most part, the system is working just fine for what we need. Developers are approving their items into world almost every day. We may encounter some hiccups along the way that make us take a small step back, but it doesn't completely stop us in our tracks. Just keep doing what you're doing and move past the flaws. It's gonna be alright if you lose a point or two along the way. They'll come back.
    55 minutes ago
  • the moment when u can no longer botton your pants
    4 hours 16 minutes ago
  • racesmart created a new topic ' Latest Michael Wilson blog post!' in the forum.
    11 hours 43 minutes ago
  • Invicta created a new topic ' There - Free to Play' in the forum.
    Hello everyone, I'm pretty sure this suggestion I'm typing here has been suggested numerous times before, however, I have got an idea that I'm not sure whether has it been mentioned before or not, anyway, I hope you guys listen to me. I have tried typing this on the "I am so There" wordpress blog, but, unfortunately my post was never posted for some reason that I'm not aware of.

    So here are my words..

    Michael, with all due respect, don’t you think making free-to-play again would make it more fun, and more of a successful business? I understand that you would probably need to pay more for the hosting, severs, connection and whatnot, but you would definitely be profiting more since there would be alot more players, what makes this a guarantee is that I have played the old, and I have seen how many, many users were there! I mean, it would be crowded with people, which makes an online 3D virtual world a game as well. You probably have made a mistake in the old that lead you to close down the game which was making the “Premium” subscription a life-time payment, why don’t you fix this mistake this time by making free-to-play but with a monthly payment “Premium” membership? I believe that will still get you the same profit you’re making right now from or maybe even more if you would higher the price this time; for example, it could be 20$/month for the premium subscription, I'm sure people would pay as they have paid for the current subscription system, is worth it! However, there will definitely be alot of players again like the old amazing days. Michael, you probably don’t log on as much (or do), but if you didn’t notice, the game is daily with the same players, they don’t change, and those players are no more than 100, from what I have seen in Zona Island (which is the island that most people stay at) they are about the same 10-20 people online there, or maybe less. It’s populated in the morning, and with that amount of people I’ve mentioned in Zona at nights, it’s really getting boring. Now as a conclusion, with that kind of boredom I have mentioned you might lose even more money from running, since people would quit paying for the subscription if they find it unworthy/too boring. The game is currently too "silenced", there are no more as much events as the old, the game is most of the time empty, There has litteraly changed to the worse, and that is of course at sometime could affect the profit you're making from However, I'm not really aware of how much profit you're getting from the current system, but, logically if the game was to be free-to-play (like before) but with the monthly higher-priced Premium subscription this time, the profits will definitely be rising. Now if you might say you’re trying to restrict as an 18+ community, I don’t see the appropriate point as a valuable reason, I mean, was always known for fun and entertainment, it does not contain any content that might be abusing the younger ages. Even Second Life which is known as the most sexual game out there, it’s PG-13. And I can assure that Second Life is nothing compared to's awesomeness. If this restriction has anything to do with the younger age's actions, such kind of matter should be handled by the staff of, or moderators, by banning/suspending or doing the appropriate actions with such users.. not punishing a lot of's fans/users by making that restriction. Like any other user, I’m just looking forward having fun again on just as many other players, this current is no fun, and I believe there are a lot of others to agree with this.

    Michael, please make it free-to-play again. It is for the best.

    Thank you for reading.
    21 hours 54 minutes ago

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